some more outside drawings! I went to LA for a while
Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:
1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.
First, just get down the big shapes of your expression, just like you would for a pose.
So say I wanna do a low angle angry pose. I know the features are gonna be all mashed down at the bottom because of perspective.
Scribble it down
start to put on features
put on more stuff
fix stuff again
erasing and flipping and stuff a whole bunch until you are happy with it or stop caring
Whole head is a gesture!
2. Just like a facial expression, jot down where the important parts of an entire pose goes first. You can force the rest of the body to fit the pose.
So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face.
That’s the simplest explanation I got. Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!
After a lot of asks and some flabbergasted tags about this post I made yesterday, I decided to throw a quick tutorial together on the steps I took to make some semi-real looking paper cut out art in SAI! Hope this clears it up and helps some others out who want to try this!
Unused image-boards for Fushigi no umi no Nadia movie by Tatsuyuki Tanaka (Cannabis Works).
1. When I am starting the sketches and other preliminary drawings for an illustration, i gather/use a ton of reference, especially when I am trying to capture a particular culture or place. These references go into the specific flora or fauna I include, clothing, etc. I use my own photo reference (usually me or my girlfriend) for tough poses and usually hone in on hands and feet since those always seem to be problematic. Photo references might be used again when I am applying colors to the finished drawings.
2. Here is a summary of the process I use to color my linework in photoshop.
•Scan in grayscale, crop, levels adjustment, clean up. I make the drawing look as good as it can in black and white before proceeding to the next step.
•Separate the drawing from the page so that I am only left with black pixels on a transparent background. Here’s how this is done:
1. Go to channels, press load channel as selection (a dotted circle icon located at the bottom of the panel)
2. Go to the select menu, choose inverse
3. Make a new layer above your original layer
4. Go to the edit menu, select fill, change the use drop-down to black, hit ok
5. Now delete the original layer, or fill it with a solid color
•Now that you’ve separated the linework, change the filetype to RGB. You can now change the color of the linework by using a hue/saturation adjustment and selecting colorize. Be sure to increase the lightness, otherwise your pixels will not be able to change color since they are black.
•After you’ve changed the color of the lines, make a new layer underneath this line layer. This is where you can start to put in flats and paint color shifts, etc.
•Don’t forget that you can add additional colors to the linework layer by creating clipping masks (essentially layers that are clipped to the pixels of the lower layer) by making a new layer, holding option/alt, and clicking between the two layers. Anywhere you color in this layer will change the color of the linework.
The process works in a similar way when working in multiple layers. Hopefully this helps!
doodle dump + some animal studies.
Like I have so many references on my harddrive I might as well start using them heh
here ill post these together!! luv this water brush
Because this didn’t come in my SAI and I bet it didn’t with other people’s, here’s a pack of more textures (including the lava one!!!). Go to your SAI folder and just dump the ones you’d like in the brushtex folder (or w/e you have it called)